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Added Ruleset AA:ShowExpValues.
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@ -55,6 +55,7 @@ RULE_REAL(Character, AAExpMultiplier, 0.5)
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RULE_REAL(Character, GroupExpMultiplier, 0.5)
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RULE_REAL(Character, RaidExpMultiplier, 0.2)
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RULE_BOOL(Character, UseXPConScaling, true)
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RULE_INT(Character, ShowExpValues, 0) //0 - normal, 1 - Show raw experience values, 2 - Show raw experience values AND percent.
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RULE_INT(Character, LightBlueModifier, 40)
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RULE_INT(Character, BlueModifier, 90)
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RULE_INT(Character, WhiteModifier, 100)
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49
zone/exp.cpp
49
zone/exp.cpp
@ -350,19 +350,50 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
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}
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if ((set_exp + set_aaxp) > (m_pp.exp+m_pp.expAA)) {
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if (isrezzexp)
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this->Message_StringID(MT_Experience, REZ_REGAIN);
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uint32 exp_gained = set_exp - m_pp.exp;
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uint32 aaxp_gained = set_aaxp - m_pp.expAA;
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float exp_percent = (float)((float)exp_gained / (float)(GetEXPForLevel(GetLevel() + 1) - GetEXPForLevel(GetLevel())))*(float)100; //EXP needed for level
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float aaxp_percent = (float)((float)aaxp_gained / (float)(RuleI(AA, ExpPerPoint)))*(float)100; //AAEXP needed for level
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std::string exp_amount_message = "";
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if (RuleI(Character, ShowExpValues) >= 1) {
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if (exp_gained > 0 && aaxp_gained > 0) exp_amount_message = StringFormat("%u, %u AA", exp_gained, aaxp_gained);
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else if (exp_gained > 0) exp_amount_message = StringFormat("%u", exp_gained);
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else exp_amount_message = StringFormat("%u AA", aaxp_gained);
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}
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std::string exp_percent_message = "";
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if (RuleI(Character, ShowExpValues) >= 2) {
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if (exp_gained > 0 && aaxp_gained > 0) exp_percent_message = StringFormat("(%.3f%%, %.3f%%AA)", exp_percent, aaxp_percent);
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else if (exp_gained > 0) exp_percent_message = StringFormat("(%.3f%%)", exp_percent);
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else exp_percent_message = StringFormat("(%.3f%%AA)", aaxp_percent);
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}
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if (isrezzexp) {
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if (RuleI(Character, ShowExpValues) > 0) Message(MT_Experience, "You regain %s experience from resurrection. %s", exp_amount_message.c_str(), exp_percent_message.c_str());
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else Message_StringID(MT_Experience, REZ_REGAIN);
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} else {
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if (membercount > 1) {
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if (RuleI(Character, ShowExpValues) > 0) Message(MT_Experience, "You have gained %s party experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
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else Message_StringID(MT_Experience, GAIN_GROUPXP);
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}
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else if (IsRaidGrouped()) {
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if (RuleI(Character, ShowExpValues) > 0) Message(MT_Experience, "You have gained %s raid experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
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else Message_StringID(MT_Experience, GAIN_RAIDEXP);
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}
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else {
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if(membercount > 1)
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this->Message_StringID(MT_Experience, GAIN_GROUPXP);
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else if(IsRaidGrouped())
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Message_StringID(MT_Experience, GAIN_RAIDEXP);
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else
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this->Message_StringID(MT_Experience, GAIN_XP);
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if (RuleI(Character, ShowExpValues) > 0) Message(MT_Experience, "You have gained %s experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
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else Message_StringID(MT_Experience, GAIN_XP);
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}
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}
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}
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else if((set_exp + set_aaxp) < (m_pp.exp+m_pp.expAA)){ //only loss message if you lose exp, no message if you gained/lost nothing.
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Message(15, "You have lost experience.");
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uint32 exp_lost = m_pp.exp - set_exp;
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float exp_percent = (float)((float)exp_lost / (float)(GetEXPForLevel(GetLevel() + 1) - GetEXPForLevel(GetLevel())))*(float)100;
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if (RuleI(Character, ShowExpValues) == 1 && exp_lost > 0) Message(13, "You have lost %i experience.", exp_lost);
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else if (RuleI(Character, ShowExpValues) == 2 && exp_lost > 0) Message(13, "You have lost %i experience. (%.3f%%)", exp_lost, exp_percent);
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else Message(15, "You have lost experience.");
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}
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//check_level represents the level we should be when we have
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