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[Quest API] (Performance) Check event exists before export and execute EVENT_RESPAWN (#2917)
# Notes - Optionally parse this event instead of always doing so.
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@ -2156,8 +2156,9 @@ void Client::HandleRespawnFromHover(uint32 Option)
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//After they've respawned into the same zone, trigger EVENT_RESPAWN
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//After they've respawned into the same zone, trigger EVENT_RESPAWN
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std::string export_string = fmt::format("{}", Option);
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if (parse->PlayerHasQuestSub(EVENT_RESPAWN)) {
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parse->EventPlayer(EVENT_RESPAWN, this, export_string, is_rez ? 1 : 0);
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parse->EventPlayer(EVENT_RESPAWN, this, std::to_string(Option), is_rez ? 1 : 0);
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}
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//Pop Rez option from the respawn options list;
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//Pop Rez option from the respawn options list;
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//easiest way to make sure it stays at the end and
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//easiest way to make sure it stays at the end and
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