Fix for msvc compile, lua_bit.cpp wont try to compile if lua isn't set to build

This commit is contained in:
KimLS
2013-06-26 08:05:36 -07:00
parent 1480b8911f
commit 602b17f0e8
4 changed files with 20 additions and 18 deletions
+2 -2
View File
@@ -109,7 +109,7 @@ void unregister_player_event(std::string name, int evt) {
void register_item_event(std::string name, int evt, int item_id, luabind::object func) {
std::string package_name = "item_";
package_name += std::to_string(item_id);
package_name += std::to_string(static_cast<long long>(item_id));
if(luabind::type(func) == LUA_TFUNCTION) {
register_event(package_name, name, evt, func);
@@ -118,7 +118,7 @@ void register_item_event(std::string name, int evt, int item_id, luabind::object
void unregister_item_event(std::string name, int evt, int item_id) {
std::string package_name = "item_";
package_name += std::to_string(item_id);
package_name += std::to_string(static_cast<long long>(item_id));
unregister_event(package_name, name, evt);
}