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Fix for msvc compile, lua_bit.cpp wont try to compile if lua isn't set to build
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@@ -109,7 +109,7 @@ void unregister_player_event(std::string name, int evt) {
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void register_item_event(std::string name, int evt, int item_id, luabind::object func) {
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std::string package_name = "item_";
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package_name += std::to_string(item_id);
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package_name += std::to_string(static_cast<long long>(item_id));
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if(luabind::type(func) == LUA_TFUNCTION) {
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register_event(package_name, name, evt, func);
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@@ -118,7 +118,7 @@ void register_item_event(std::string name, int evt, int item_id, luabind::object
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void unregister_item_event(std::string name, int evt, int item_id) {
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std::string package_name = "item_";
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package_name += std::to_string(item_id);
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package_name += std::to_string(static_cast<long long>(item_id));
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unregister_event(package_name, name, evt);
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}
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