Reworked blind running around

This should be more in line with how we do current fearpath stuff
and with live.
This commit is contained in:
Michael Cook (mackal)
2014-09-29 16:32:48 -04:00
parent 8035c6c558
commit 5ffb6bdee7
7 changed files with 39 additions and 47 deletions
-1
View File
@@ -114,7 +114,6 @@ Mob::Mob(const char* in_name,
fear_walkto_y = -999999;
fear_walkto_z = -999999;
curfp = false;
is_blind = false;
AI_Init();
SetMoving(false);