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Reworked blind running around
This should be more in line with how we do current fearpath stuff and with live.
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@@ -294,6 +294,7 @@ struct StatBonuses {
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int16 ResistFearChance; //i
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bool Fearless; //i
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bool IsFeared; //i
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bool IsBlind; //i
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int16 StunResist; //i
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int16 MeleeSkillCheck; //i
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uint8 MeleeSkillCheckSkill;
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