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Update bonuses.cpp (#2002)
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@ -5603,7 +5603,6 @@ void Mob::NegateSpellEffectBonuses(uint16 spell_id)
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case SE_SkillProcAttempt: {
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case SE_SkillProcAttempt: {
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for (int e = 0; e < MAX_SKILL_PROCS; e++)
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for (int e = 0; e < MAX_SKILL_PROCS; e++)
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{
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{
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Shout("Fail NEGATE");
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if (negate_spellbonus) { spellbonuses.SkillProc[e] = effect_value; }
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if (negate_spellbonus) { spellbonuses.SkillProc[e] = effect_value; }
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if (negate_itembonus) { itembonuses.SkillProc[e] = effect_value; }
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if (negate_itembonus) { itembonuses.SkillProc[e] = effect_value; }
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if (negate_aabonus) { aabonuses.SkillProc[e] = effect_value; }
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if (negate_aabonus) { aabonuses.SkillProc[e] = effect_value; }
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