mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 09:06:46 +00:00
Brought Actor Position Update packets up to RoF2 standard in preparation for boat control modifications. Tested on all 6 supported clients - please report any anomalies
This commit is contained in:
+30
-30
@@ -1413,21 +1413,21 @@ struct RespawnWindow_Struct {
|
||||
*/
|
||||
struct PlayerPositionUpdateServer_Struct
|
||||
{
|
||||
/*0000*/ uint16 spawn_id;
|
||||
/*0002*/ signed padding0000:12; // ***Placeholder
|
||||
signed delta_x:13; // change in x
|
||||
signed padding0005:7; // ***Placeholder
|
||||
/*0006*/ signed delta_heading:10;// change in heading
|
||||
signed delta_y:13; // change in y
|
||||
signed padding0006:9; // ***Placeholder
|
||||
/*0010*/ signed y_pos:19; // y coord
|
||||
signed animation:10; // animation
|
||||
signed padding0010:3; // ***Placeholder
|
||||
/*0014*/ unsigned heading:12; // heading
|
||||
signed x_pos:19; // x coord
|
||||
signed padding0014:1; // ***Placeholder
|
||||
/*0018*/ signed z_pos:19; // z coord
|
||||
signed delta_z:13; // change in z
|
||||
/*0000*/ uint16 spawn_id;
|
||||
/*0002*/ signed padding0000 : 12; // ***Placeholder
|
||||
signed delta_x : 13; // change in x
|
||||
signed padding0005 : 7; // ***Placeholder
|
||||
/*0006*/ signed delta_heading : 10; // change in heading
|
||||
signed delta_y : 13; // change in y
|
||||
signed padding0006 : 9; // ***Placeholder
|
||||
/*0010*/ signed y_pos : 19; // y coord
|
||||
signed animation : 10; // animation
|
||||
signed padding0010 : 3; // ***Placeholder
|
||||
/*0014*/ unsigned heading : 12; // heading
|
||||
signed x_pos : 19; // x coord
|
||||
signed padding0014 : 1; // ***Placeholder
|
||||
/*0018*/ signed z_pos : 19; // z coord
|
||||
signed delta_z : 13; // change in z
|
||||
/*0022*/
|
||||
};
|
||||
|
||||
@@ -1440,21 +1440,21 @@ struct PlayerPositionUpdateServer_Struct
|
||||
*/
|
||||
struct PlayerPositionUpdateClient_Struct
|
||||
{
|
||||
/*0000*/ uint16 spawn_id; // Player's spawn id
|
||||
/*0002*/ uint16 sequence; // increments one each packet - Verified
|
||||
/*0004*/ uint8 unknown0004[4]; // ***Placeholder
|
||||
/*0008*/ float x_pos; // x coord (2nd loc value)
|
||||
/*0012*/ float y_pos; // y coord (1st loc value)
|
||||
/*0016*/ signed delta_heading:10; // change in heading
|
||||
unsigned padding0036:10; // animation
|
||||
unsigned padding0016:12; // ***Placeholder
|
||||
/*0020*/ float delta_x; // Change in x
|
||||
/*0024*/ float delta_y; // Change in y
|
||||
/*0028*/ float z_pos; // z coord (3rd loc value)
|
||||
/*0032*/ float delta_z; // Change in z
|
||||
/*0036*/ unsigned animation:10; // ***Placeholder
|
||||
unsigned heading:12; // Directional heading
|
||||
unsigned padding0037:10; // ***Placeholder
|
||||
/*0000*/ uint16 spawn_id; // Player's spawn id
|
||||
/*0002*/ uint16 sequence; // increments one each packet - Verified
|
||||
/*0004*/ uint8 unknown0004[4]; // ***Placeholder
|
||||
/*0008*/ float x_pos; // x coord (2nd loc value)
|
||||
/*0012*/ float y_pos; // y coord (1st loc value)
|
||||
/*0016*/ signed delta_heading : 10; // change in heading
|
||||
unsigned padding0036 : 10; // animation
|
||||
unsigned padding0016 : 12; // ***Placeholder
|
||||
/*0020*/ float delta_x; // Change in x
|
||||
/*0024*/ float delta_y; // Change in y
|
||||
/*0028*/ float z_pos; // z coord (3rd loc value)
|
||||
/*0032*/ float delta_z; // Change in z
|
||||
/*0036*/ unsigned animation : 10; // ***Placeholder
|
||||
unsigned heading : 12; // Directional heading
|
||||
unsigned padding0037 : 10; // ***Placeholder
|
||||
/*0040*/
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user