Brought Actor Position Update packets up to RoF2 standard in preparation for boat control modifications. Tested on all 6 supported clients - please report any anomalies

This commit is contained in:
Uleat
2019-11-16 17:10:40 -05:00
parent b56bc29388
commit 5fbda48c54
16 changed files with 272 additions and 258 deletions
+28 -28
View File
@@ -1197,20 +1197,20 @@ struct BecomeCorpse_Struct {
*/
struct PlayerPositionUpdateServer_Struct
{
/*0000*/ uint16 spawn_id;
/*0002*/ int32 delta_heading:10, // change in heading
x_pos:19, // x coord
padding0002:3; // ***Placeholder
/*0006*/ int32 y_pos:19, // y coord
animation:10, // animation
padding0006:3; // ***Placeholder
/*0010*/ int32 z_pos:19, // z coord
delta_y:13; // change in y
/*0014*/ int32 delta_x:13, // change in x
heading:12, // heading
padding0014:7; // ***Placeholder
/*0018*/ int32 delta_z:13, // change in z
padding0018:19; // ***Placeholder
/*0000*/ uint16 spawn_id;
/*0002*/ int32 delta_heading : 10, // change in heading
x_pos : 19, // x coord
padding0002 : 3; // ***Placeholder
/*0006*/ int32 y_pos : 19, // y coord
animation : 10, // animation
padding0006 : 3; // ***Placeholder
/*0010*/ int32 z_pos : 19, // z coord
delta_y : 13; // change in y
/*0014*/ int32 delta_x : 13, // change in x
heading : 12, // heading
padding0014 : 7; // ***Placeholder
/*0018*/ int32 delta_z : 13, // change in z
padding0018 : 19; // ***Placeholder
/*0022*/
};
@@ -1222,20 +1222,20 @@ struct PlayerPositionUpdateServer_Struct
*/
struct PlayerPositionUpdateClient_Struct
{
/*0000*/ uint16 spawn_id;
/*0022*/ uint16 sequence; //increments one each packet
/*0004*/ float y_pos; // y coord
/*0008*/ float delta_z; // Change in z
/*0016*/ float delta_x; // Change in x
/*0012*/ float delta_y; // Change in y
/*0020*/ int32 animation:10, // animation
delta_heading:10, // change in heading
padding0020:12; // ***Placeholder (mostly 1)
/*0024*/ float x_pos; // x coord
/*0028*/ float z_pos; // z coord
/*0034*/ uint16 heading:12, // Directional heading
padding0004:4; // ***Placeholder
/*0032*/ uint8 unknown0006[2]; // ***Placeholder
/*0000*/ uint16 spawn_id;
/*0022*/ uint16 sequence; // increments one each packet
/*0004*/ float y_pos; // y coord
/*0008*/ float delta_z; // Change in z
/*0016*/ float delta_x; // Change in x
/*0012*/ float delta_y; // Change in y
/*0020*/ int32 animation : 10, // animation
delta_heading : 10, // change in heading
padding0020 : 12; // ***Placeholder (mostly 1)
/*0024*/ float x_pos; // x coord
/*0028*/ float z_pos; // z coord
/*0034*/ uint16 heading : 12, // Directional heading
padding0004 : 4; // ***Placeholder
/*0032*/ uint8 unknown0006[2]; // ***Placeholder
/*0036*/
};