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Brought Actor Position Update packets up to RoF2 standard in preparation for boat control modifications. Tested on all 6 supported clients - please report any anomalies
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@@ -1373,21 +1373,21 @@ struct RespawnWindow_Struct {
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struct PlayerPositionUpdateServer_Struct
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{
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/*0000*/ uint16 spawn_id; // Entity ID of the Spawn/Player
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/*0002*/ signed padding0000:12; // ***Placeholder
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signed x_pos:19; // x coord
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signed padding0290:1; // ***Placeholder
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/*0006*/ signed delta_x:13; // change in x
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signed delta_y:13; // change in y
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signed padding0294:6; // ***Placeholder
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/*0010*/ signed z_pos:19; // z coord
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signed delta_heading:10; // change in heading
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signed padding0298:3; // ***Placeholder
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/*0014*/ signed y_pos:19; // y coord
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signed delta_z:13; // change in z
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/*0022*/ signed animation:10; // animation
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unsigned heading:12; // heading
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signed padding0302:10; // ***Placeholder
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/*0000*/ uint16 spawn_id; // Entity ID of the Spawn/Player
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/*0002*/ signed padding0000 : 12; // ***Placeholder
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signed x_pos : 19; // x coord
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signed padding0290 : 1; // ***Placeholder
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/*0006*/ signed delta_x : 13; // change in x
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signed delta_y : 13; // change in y
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signed padding0294 : 6; // ***Placeholder
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/*0010*/ signed z_pos : 19; // z coord
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signed delta_heading : 10; // change in heading
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signed padding0298 : 3; // ***Placeholder
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/*0014*/ signed y_pos : 19; // y coord
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signed delta_z : 13; // change in z
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/*0022*/ signed animation : 10; // animation
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unsigned heading : 12; // heading
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signed padding0302 : 10; // ***Placeholder
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/*0026*/
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};
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@@ -1399,20 +1399,20 @@ struct PlayerPositionUpdateServer_Struct
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*/
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struct PlayerPositionUpdateClient_Struct
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{
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/*0000*/ uint16 spawn_id; // Player's Entity ID - Verified
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/*0002*/ uint16 sequence; //increments one each packet - Verified
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/*0004*/ uint8 unknown0004[4]; // ***Placeholder
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/*0008*/ float delta_z; // Change in z
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/*0012*/ float x_pos; // x coord - Verified
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/*0016*/ signed delta_heading:10; // Change in heading
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signed animation:10; // Animation
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unsigned padding0028:12; // Seems to always be 0
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/*0020*/ float y_pos; // y coord - Verified
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/*0024*/ float delta_x; // Change in x
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/*0028*/ unsigned heading:12; // Directional heading - Verified
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unsigned padding0032:20; // ***Placeholder - Some Static Number
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/*0032*/ float delta_y; // Change in y
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/*0036*/ float z_pos; // z coord - Verified
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/*0000*/ uint16 spawn_id; // Player's Entity ID - Verified
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/*0002*/ uint16 sequence; //increments one each packet - Verified
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/*0004*/ uint8 unknown0004[4]; // ***Placeholder
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/*0008*/ float delta_z; // Change in z
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/*0012*/ float x_pos; // x coord - Verified
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/*0016*/ signed delta_heading : 10; // Change in heading
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signed animation : 10; // Animation
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unsigned padding0028 : 12; // Seems to always be 0
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/*0020*/ float y_pos; // y coord - Verified
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/*0024*/ float delta_x; // Change in x
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/*0028*/ unsigned heading : 12; // Directional heading - Verified
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unsigned padding0032 : 20; // ***Placeholder - Some Static Number
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/*0032*/ float delta_y; // Change in y
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/*0036*/ float z_pos; // z coord - Verified
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/*0040*/
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};
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