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Brought Actor Position Update packets up to RoF2 standard in preparation for boat control modifications. Tested on all 6 supported clients - please report any anomalies
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+35
-30
@@ -1358,21 +1358,24 @@ struct BecomeCorpse_Struct {
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*/
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struct PlayerPositionUpdateServer_Struct
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{
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/*0000*/ uint16 spawn_id;
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/*0002*/ int32 delta_heading:10, // change in heading
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x_pos:19, // x coord
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padding0002:3; // ***Placeholder
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/*0006*/ int32 y_pos:19, // y coord
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animation:10, // animation
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padding0006:3; // ***Placeholder
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/*0010*/ int32 z_pos:19, // z coord
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delta_y:13; // change in y
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/*0014*/ int32 delta_x:13, // change in x
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heading:12, // heading
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padding0014:7; // ***Placeholder
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/*0018*/ int32 delta_z:13, // change in z
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padding0018:19; // ***Placeholder
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/*0022*/
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/*0000*/ uint16 spawn_id;
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/*0002*/ uint16 vehicle_id;
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/*0004*/ signed padding0004 : 12;
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signed y_pos : 19; // y coord
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unsigned padding : 1;
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/*0008*/ signed delta_z : 13; // change in z
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signed delta_x : 13; // change in x
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signed padding0008 : 6;
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/*0012*/ signed x_pos : 19; // x coord
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unsigned heading : 12; // heading
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signed padding0016 : 1;
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/*0016*/ signed delta_heading : 10; // change in heading
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signed z_pos : 19; // z coord
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signed padding0020 : 3;
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/*0020*/ signed animation : 10; // animation
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signed delta_y : 13; // change in y
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signed padding0024 : 9;
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/*0024*/
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};
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/*
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@@ -1383,21 +1386,23 @@ struct PlayerPositionUpdateServer_Struct
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*/
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struct PlayerPositionUpdateClient_Struct
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{
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/*0000*/ uint16 spawn_id;
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/*0002*/ uint16 sequence; //increments one each packet
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/*0004*/ float y_pos; // y coord
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/*0008*/ float delta_z; // Change in z
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/*0012*/ float delta_x; // Change in x
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/*0016*/ float delta_y; // Change in y
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/*0020*/ int32 animation:10, // animation
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delta_heading:10, // change in heading
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padding0020:12; // ***Placeholder (mostly 1)
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/*0024*/ float x_pos; // x coord
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/*0028*/ float z_pos; // z coord
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/*0032*/ uint16 heading:12, // Directional heading
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padding0004:4; // ***Placeholder
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/*0034*/ uint8 unknown0006[2]; // ***Placeholder
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/*0036*/
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/*0000*/ uint16 sequence; // increments one each packet - Verified
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/*0002*/ uint16 spawn_id; // Player's spawn id
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/*0004*/ uint16 vehicle_id; // Player's vehicle spawn id
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/*0006*/ uint8 unknown0004[4]; // ***Placeholder
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/*0010*/ float delta_x; // Change in x
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/*0014*/ unsigned heading : 12; // Directional heading
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unsigned padding0040 : 20; // ***Placeholder
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/*0018*/ float x_pos; // x coord (2nd loc value)
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/*0022*/ float delta_z; // Change in z
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/*0026*/ float z_pos; // z coord (3rd loc value)
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/*0030*/ float y_pos; // y coord (1st loc value)
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/*0034*/ unsigned animation : 10; // ***Placeholder
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unsigned padding0024 : 22; // animation
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/*0038*/ float delta_y; // Change in y
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/*0042*/ signed delta_heading : 10; // change in heading
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unsigned padding0041 : 22; // ***Placeholder
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/*0046*/
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};
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struct SpawnPositionUpdate_Struct
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