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Added two rules to toggle ornamentations on/off or specify the augtype value
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@@ -202,7 +202,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
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if (strlen(item->GetItem()->IDFile) > 2)
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{
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uint32 idfile = 0;
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if (item->HasOrnamentation())
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if (RuleB(Inventory,UseAugOrnamentations) && item->HasOrnamentation())
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{
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ItemInst* ornament = item->GetOrnamentation();
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if (strlen(ornament->GetItem()->IDFile) > 2)
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