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Merge pull request #190 from addtheice/RunQueryToDatabaseQuery_Adventure
Run query to database query adventure
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commit
5f9676d1a5
@ -374,49 +374,35 @@ void Adventure::MoveCorpsesToGraveyard()
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std::list<uint32> dbid_list;
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std::list<uint32> charid_list;
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char errbuf[MYSQL_ERRMSG_SIZE];
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char* query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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if(database.RunQuery(query,MakeAnyLenString(&query,"SELECT id, charid FROM player_corpses WHERE instanceid=%d", GetInstanceID()), errbuf, &result))
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{
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while((row = mysql_fetch_row(result)))
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{
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dbid_list.push_back(atoi(row[0]));
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charid_list.push_back(atoi(row[1]));
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}
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mysql_free_result(result);
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safe_delete_array(query);
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}
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else
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{
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LogFile->write(EQEMuLog::Error, "Error in AdventureManager:::MoveCorpsesToGraveyard: %s (%s)", query, errbuf);
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safe_delete_array(query);
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}
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std::string query = StringFormat("SELECT id, charid FROM player_corpses WHERE instanceid=%d", GetInstanceID());
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auto results = database.QueryDatabase(query);
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if(!results.Success())
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LogFile->write(EQEMuLog::Error, "Error in AdventureManager:::MoveCorpsesToGraveyard: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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std::list<uint32>::iterator iter = dbid_list.begin();
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while(iter != dbid_list.end())
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for(auto row = results.begin(); row != results.end(); ++row) {
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dbid_list.push_back(atoi(row[0]));
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charid_list.push_back(atoi(row[1]));
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}
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for (auto iter = dbid_list.begin(); iter != dbid_list.end(); ++iter)
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{
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float x = GetTemplate()->graveyard_x + MakeRandomFloat(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
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float y = GetTemplate()->graveyard_y + MakeRandomFloat(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
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float z = GetTemplate()->graveyard_z;
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if(database.RunQuery(query,MakeAnyLenString(&query, "UPDATE player_corpses SET zoneid=%d, instanceid=0, x=%f, y=%f, z=%f WHERE instanceid=%d",
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GetTemplate()->graveyard_zone_id, x, y, z, GetInstanceID()), errbuf))
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{
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safe_delete_array(query);
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}
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else
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{
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LogFile->write(EQEMuLog::Error, "Error in AdventureManager:::MoveCorpsesToGraveyard: %s (%s)", query, errbuf);
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safe_delete_array(query);
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}
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++iter;
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query = StringFormat("UPDATE player_corpses "
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"SET zoneid = %d, instanceid = 0, "
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"x = %f, y = %f, z = %f WHERE instanceid = %d",
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GetTemplate()->graveyard_zone_id,
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x, y, z, GetInstanceID());
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auto results = database.QueryDatabase(query);
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if(!results.Success())
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LogFile->write(EQEMuLog::Error, "Error in AdventureManager:::MoveCorpsesToGraveyard: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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}
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iter = dbid_list.begin();
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std::list<uint32>::iterator c_iter = charid_list.begin();
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while(iter != dbid_list.end())
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auto c_iter = charid_list.begin();
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for (auto iter = dbid_list.begin(); iter != dbid_list.end(); ++iter, ++c_iter)
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{
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ServerPacket* pack = new ServerPacket(ServerOP_DepopAllPlayersCorpses, sizeof(ServerDepopAllPlayersCorpses_Struct));
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ServerDepopAllPlayersCorpses_Struct *dpc = (ServerDepopAllPlayersCorpses_Struct*)pack->pBuffer;
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@ -433,8 +419,6 @@ void Adventure::MoveCorpsesToGraveyard()
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zoneserver_list.SendPacket(spc->zone_id, 0, pack);
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delete pack;
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++iter;
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++c_iter;
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}
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}
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