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[Combat] Implemented rule for live like Riposte mechanics (#1927)
* Live like Riposte * [Combat] Implemented rule for live like Riposte mechanics bot fix
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@@ -195,7 +195,7 @@ public:
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// 13 = Primary (default), 14 = secondary
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virtual bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
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bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr) = 0;
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void DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts = nullptr);
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void DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts = nullptr, bool FromRiposte = false);
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int MonkSpecialAttack(Mob* other, uint8 skill_used);
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virtual void TryBackstab(Mob *other,int ReuseTime = 10);
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bool AvoidDamage(Mob *attacker, DamageHitInfo &hit);
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