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[Spells] Updated pet suspend code to use spell effect data and bonuses (#1501)
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@@ -2534,11 +2534,10 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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break;
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}
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case SE_SuspendMinion:
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case SE_SuspendPet:
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{
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if(IsClient())
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CastToClient()->SuspendMinion();
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CastToClient()->SuspendMinion(spell.base[i]);
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break;
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}
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