[Spells] Updated pet suspend code to use spell effect data and bonuses (#1501)

This commit is contained in:
KayenEQ
2021-08-31 01:35:18 -04:00
committed by GitHub
parent 3b01608a71
commit 5f3c054044
7 changed files with 28 additions and 18 deletions
+1 -1
View File
@@ -1383,7 +1383,7 @@ public:
uint32 GetCorpseCount() { return database.GetCharacterCorpseCount(CharacterID()); }
uint32 GetCorpseID(int corpse) { return database.GetCharacterCorpseID(CharacterID(), corpse); }
uint32 GetCorpseItemAt(int corpse_id, int slot_id) { return database.GetCharacterCorpseItemAt(corpse_id, slot_id); }
void SuspendMinion();
void SuspendMinion(int value);
void Doppelganger(uint16 spell_id, Mob *target, const char *name_override, int pet_count, int pet_duration);
void NotifyNewTitlesAvailable();
void Signal(uint32 data);