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[Spells] Updated pet suspend code to use spell effect data and bonuses (#1501)
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@@ -1383,7 +1383,7 @@ public:
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uint32 GetCorpseCount() { return database.GetCharacterCorpseCount(CharacterID()); }
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uint32 GetCorpseID(int corpse) { return database.GetCharacterCorpseID(CharacterID(), corpse); }
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uint32 GetCorpseItemAt(int corpse_id, int slot_id) { return database.GetCharacterCorpseItemAt(corpse_id, slot_id); }
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void SuspendMinion();
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void SuspendMinion(int value);
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void Doppelganger(uint16 spell_id, Mob *target, const char *name_override, int pet_count, int pet_duration);
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void NotifyNewTitlesAvailable();
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void Signal(uint32 data);
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