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[Spells] Updated pet suspend code to use spell effect data and bonuses (#1501)
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+13
-11
@@ -5596,18 +5596,20 @@ void Client::AddLDoNWin(uint32 theme_id)
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}
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void Client::SuspendMinion()
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void Client::SuspendMinion(int value)
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{
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/*
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SPA 151 Allows an extra pet to be saved and resummoned later.
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Casting with a pet but without a suspended pet will suspend the pet
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Casting without a pet and with a suspended pet will unsuspend the pet
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effect value 0 = save pet with no buffs or equipment
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effect value 1 = save pet with buffs and equipment
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effect value 2 = unknown
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Note: SPA 308 allows for suspended pets to be resummoned after zoning.
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*/
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NPC *CurrentPet = GetPet()->CastToNPC();
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int AALevel = GetAA(aaSuspendedMinion);
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if(AALevel == 0)
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return;
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if(GetLevel() < 62)
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return;
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if(!CurrentPet)
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{
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if(m_suspendedminion.SpellID > 0)
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@@ -5629,7 +5631,7 @@ void Client::SuspendMinion()
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return;
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}
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if(AALevel >= 2)
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if(value >= 1)
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{
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CurrentPet->SetPetState(m_suspendedminion.Buffs, m_suspendedminion.Items);
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@@ -5698,7 +5700,7 @@ void Client::SuspendMinion()
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m_suspendedminion.petpower = CurrentPet->GetPetPower();
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m_suspendedminion.size = CurrentPet->GetSize();
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if(AALevel >= 2)
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if(value >= 1)
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CurrentPet->GetPetState(m_suspendedminion.Buffs, m_suspendedminion.Items, m_suspendedminion.Name);
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else
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strn0cpy(m_suspendedminion.Name, CurrentPet->GetName(), 64); // Name stays even at rank 1
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