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[Spells] Updated pet suspend code to use spell effect data and bonuses (#1501)
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@@ -1658,6 +1658,10 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
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newbon->ItemEnduranceRegenCap += base1;
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break;
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case SE_ZoneSuspendMinion:
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newbon->ZoneSuspendMinion = base1;
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break;
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// to do
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case SE_PetDiscipline:
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break;
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@@ -3648,6 +3652,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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break;
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}
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case SE_ZoneSuspendMinion:
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new_bonus->ZoneSuspendMinion = effect_value;
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break;
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//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
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if (IsAISpellEffect) {
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