[Spells] Updated pet suspend code to use spell effect data and bonuses (#1501)

This commit is contained in:
KayenEQ
2021-08-31 01:35:18 -04:00
committed by GitHub
parent 3b01608a71
commit 5f3c054044
7 changed files with 28 additions and 18 deletions
+8
View File
@@ -1658,6 +1658,10 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
newbon->ItemEnduranceRegenCap += base1;
break;
case SE_ZoneSuspendMinion:
newbon->ZoneSuspendMinion = base1;
break;
// to do
case SE_PetDiscipline:
break;
@@ -3648,6 +3652,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
break;
}
case SE_ZoneSuspendMinion:
new_bonus->ZoneSuspendMinion = effect_value;
break;
//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
if (IsAISpellEffect) {