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Removed unused boost header, fixed compiling with new luabind
Fixed TryFinishingBlow attempting to return by parameter reference. The new luabind fails with a by_reference to by_value check. Using a pointer accomplishes the same goal, but bypasses this issue.
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@@ -411,7 +411,7 @@ public:
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int AttackAnimation(int Hand, Lua_ItemInst weapon);
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int GetWeaponDamage(Lua_Mob against, Lua_ItemInst weapon);
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bool IsBerserk();
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bool TryFinishingBlow(Lua_Mob defender, int &damage);
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bool TryFinishingBlow(Lua_Mob defender, int *damage);
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int GetBodyType();
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int GetOrigBodyType();
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void CheckNumHitsRemaining(int type, int32 buff_slot, uint16 spell_id);
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