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Add pathfinding interfaces, still heavily wip
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+2
-2
@@ -28,6 +28,7 @@
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#include "spawn2.h"
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#include "spawngroup.h"
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#include "aa_ability.h"
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#include "pathfinder_interface.h"
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struct ZonePoint
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{
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@@ -73,7 +74,6 @@ struct item_tick_struct {
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class Client;
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class Map;
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class Mob;
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class PathManager;
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class WaterMap;
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extern EntityList entity_list;
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struct NPCType;
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@@ -211,7 +211,7 @@ public:
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Map* zonemap;
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WaterMap* watermap;
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PathManager *pathing;
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IPathfinder *pathing;
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NewZone_Struct newzone_data;
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SpawnConditionManager spawn_conditions;
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