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Add pathfinding interfaces, still heavily wip
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+4
-2
@@ -42,7 +42,9 @@
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#include "net.h"
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#include "npc.h"
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#include "object.h"
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#include "pathing.h"
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#include "pathfinder_null.h"
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#include "pathfinder_nav_mesh.h"
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#include "pathfinder_waypoint.h"
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#include "petitions.h"
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#include "quest_parser_collection.h"
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#include "spawn2.h"
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@@ -893,7 +895,7 @@ bool Zone::Init(bool iStaticZone) {
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zone->zonemap = Map::LoadMapFile(zone->map_name);
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zone->watermap = WaterMap::LoadWaterMapfile(zone->map_name);
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zone->pathing = PathManager::LoadPathFile(zone->map_name);
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zone->pathing = IPathfinder::Load(zone->map_name);
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Log(Logs::General, Logs::Status, "Loading spawn conditions...");
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if(!spawn_conditions.LoadSpawnConditions(short_name, instanceid)) {
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