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Add pathfinding interfaces, still heavily wip
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#pragma once
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#include "pathfinder_interface.h"
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class PathfinderNull : public IPathfinder
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{
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public:
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PathfinderNull() { }
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virtual ~PathfinderNull() { }
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virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end);
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virtual glm::vec3 GetRandomLocation();
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};
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