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Add pathfinding interfaces, still heavily wip
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#include "pathfinder_null.h"
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#pragma once
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IPathfinder::IPath PathfinderNull::FindRoute(const glm::vec3 &start, const glm::vec3 &end)
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{
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IPath ret;
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ret.push_back(start);
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ret.push_back(end);
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return ret;
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}
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glm::vec3 PathfinderNull::GetRandomLocation()
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{
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return glm::vec3();
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}
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