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Add several cross zone methods to Perl/Lua.
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@@ -280,11 +280,18 @@ public:
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const char *GetZoneLongName(const char *zone);
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void CrossZoneSignalPlayerByCharID(int charid, uint32 data);
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void CrossZoneSignalPlayerByGroupID(int group_id, uint32 data);
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void CrossZoneSignalPlayerByRaidID(int raid_id, uint32 data);
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void CrossZoneSignalPlayerByGuildID(int guild_id, uint32 data);
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void CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 data);
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void CrossZoneSignalPlayerByName(const char *CharName, uint32 data);
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void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var);
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void CrossZoneSetEntityVariableByClientName(const char *CharName, const char *id, const char *m_var);
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void CrossZoneSetEntityVariableByGroupID(int group_id, const char *id, const char *m_var);
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void CrossZoneSetEntityVariableByRaidID(int raid_id, const char *id, const char *m_var);
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void CrossZoneSetEntityVariableByGuildID(int guild_id, const char *id, const char *m_var);
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void CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message);
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void CrossZoneMessagePlayerByGroupID(uint32 Type, int GroupID, const char *Message);
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void CrossZoneMessagePlayerByRaidID(uint32 Type, int RaidID, const char *Message);
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void CrossZoneMessagePlayerByGuildID(uint32 Type, int GuildID, const char *Message);
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void WorldWideMarquee(uint32 Type, uint32 Priority, uint32 FadeIn, uint32 FadeOut, uint32 Duration, const char *Message);
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bool EnableRecipe(uint32 recipe_id);
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