mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-29 21:08:03 +00:00
[Spells] SPA 299 Wake the Dead updates and crash fixes. SPA 306 Army of Dead implemented. (#1929)
* start * wtd fix v1 * Update aa.cpp * rework done, army of dead supported * debugs * Update aa.cpp * Update spdat.h
This commit is contained in:
@@ -478,6 +478,7 @@ public:
|
||||
uint32 CheckNPCsClose(Mob *center);
|
||||
|
||||
Corpse* GetClosestCorpse(Mob* sender, const char *Name);
|
||||
void TryWakeTheDead(Mob* sender, Mob* target, int32 spell_id, uint32 max_distance, uint32 duration, uint32 amount_pets);
|
||||
NPC* GetClosestBanker(Mob* sender, uint32 &distance);
|
||||
void CameraEffect(uint32 duration, uint32 intensity);
|
||||
Mob* GetClosestMobByBodyType(Mob* sender, bodyType BodyType, bool skip_client_pets=false);
|
||||
|
||||
Reference in New Issue
Block a user