[Spells] SPA 299 Wake the Dead updates and crash fixes. SPA 306 Army of Dead implemented. (#1929)

* start

* wtd fix v1

* Update aa.cpp

* rework done, army of dead supported

* debugs

* Update aa.cpp

* Update spdat.h
This commit is contained in:
KayenEQ
2022-01-16 14:55:51 -05:00
committed by GitHub
parent 5f482a9b30
commit 5ebbbf647b
9 changed files with 259 additions and 138 deletions
+1
View File
@@ -478,6 +478,7 @@ public:
uint32 CheckNPCsClose(Mob *center);
Corpse* GetClosestCorpse(Mob* sender, const char *Name);
void TryWakeTheDead(Mob* sender, Mob* target, int32 spell_id, uint32 max_distance, uint32 duration, uint32 amount_pets);
NPC* GetClosestBanker(Mob* sender, uint32 &distance);
void CameraEffect(uint32 duration, uint32 intensity);
Mob* GetClosestMobByBodyType(Mob* sender, bodyType BodyType, bool skip_client_pets=false);