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https://github.com/EQEmu/Server.git
synced 2026-06-13 02:38:45 +00:00
double to float explicit conversion
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+13
-13
@@ -1169,11 +1169,11 @@ bool Database::GetSafePoints(const char* short_name, uint32 version, float* safe
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if (mysql_num_rows(result) > 0) {
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row = mysql_fetch_row(result);
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if (safe_x != 0)
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*safe_x = atof(row[0]);
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*safe_x = (float)atof(row[0]);
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if (safe_y != 0)
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*safe_y = atof(row[1]);
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*safe_y = (float)atof(row[1]);
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if (safe_z != 0)
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*safe_z = atof(row[2]);
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*safe_z = (float)atof(row[2]);
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if (minstatus != 0)
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*minstatus = atoi(row[3]);
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if (minlevel != 0)
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@@ -1221,11 +1221,11 @@ bool Database::GetZoneLongName(const char* short_name, char** long_name, char* f
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strcpy(file_name, row[1]);
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}
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if (safe_x != 0)
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*safe_x = atof(row[2]);
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*safe_x = (float)atof(row[2]);
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if (safe_y != 0)
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*safe_y = atof(row[3]);
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*safe_y = (float)atof(row[3]);
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if (safe_z != 0)
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*safe_z = atof(row[4]);
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*safe_z = (float)atof(row[4]);
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if (graveyard_id != 0)
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*graveyard_id = atoi(row[5]);
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if (maxclients)
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@@ -1283,13 +1283,13 @@ bool Database::GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zon
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if(graveyard_zoneid != 0)
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*graveyard_zoneid = atoi(row[0]);
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if(graveyard_x != 0)
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*graveyard_x = atof(row[1]);
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*graveyard_x = (float)atof(row[1]);
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if(graveyard_y != 0)
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*graveyard_y = atof(row[2]);
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*graveyard_y = (float)atof(row[2]);
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if(graveyard_z != 0)
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*graveyard_z = atof(row[3]);
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*graveyard_z = (float)atof(row[3]);
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if(graveyard_heading != 0)
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*graveyard_heading = atof(row[4]);
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*graveyard_heading = (float)atof(row[4]);
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mysql_free_result(result);
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return true;
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}
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@@ -1852,11 +1852,11 @@ uint32 Database::GetCharacterInfo(const char* iName, uint32* oAccID, uint32* oZo
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if(oInstanceID)
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*oInstanceID = atoi(row[3]);
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if (oX)
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*oX = atof(row[4]);
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*oX = (float)atof(row[4]);
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if (oY)
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*oY = atof(row[5]);
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*oY = (float)atof(row[5]);
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if (oZ)
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*oZ = atof(row[6]);
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*oZ = (float)atof(row[6]);
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mysql_free_result(result);
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return charid;
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}
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@@ -1899,7 +1899,7 @@ ENCODE(OP_ZoneSpawns)
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VARSTRUCT_ENCODE_STRING(Buffer, emu->name);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->spawnId);
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level);
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VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7); // Eye Height?
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VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7f); // Eye Height?
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC);
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structs::Spawn_Struct_Bitfields *Bitfields = (structs::Spawn_Struct_Bitfields*)Buffer;
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@@ -1047,7 +1047,7 @@ ENCODE(OP_ZoneSpawns) {
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}
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else
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{
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VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7); // Eye Height?
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VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7f); // Eye Height?
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}
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC);
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@@ -1059,7 +1059,7 @@ ENCODE(OP_ZoneSpawns) {
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}
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else
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{
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VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7); // Eye Height?
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VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7f); // Eye Height?
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}
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC);
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+1
-1
@@ -171,7 +171,7 @@ bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Databas
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_log(RULES__CHANGE, "Set rule %s to value %d", rule_name, m_RuleIntValues[index]);
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break;
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case RealRule:
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m_RuleRealValues[index] = atof(rule_value);
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m_RuleRealValues[index] = (float)atof(rule_value);
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_log(RULES__CHANGE, "Set rule %s to value %.13f", rule_name, m_RuleRealValues[index]);
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break;
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case BoolRule:
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+3
-3
@@ -1220,9 +1220,9 @@ bool SharedDatabase::GetPlayerProfile(uint32 account_id, char* name, PlayerProfi
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if (current_zone)
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strcpy(current_zone, row[1]);
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pp->zone_id = GetZoneID(row[1]);
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pp->x = atof(row[2]);
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pp->y = atof(row[3]);
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pp->z = atof(row[4]);
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pp->x = (float)atof(row[2]);
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pp->y = (float)atof(row[3]);
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pp->z = (float)atof(row[4]);
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pp->zoneInstance = atoi(row[6]);
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if (pp->x == -1 && pp->y == -1 && pp->z == -1)
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GetSafePoints(pp->zone_id, GetInstanceVersion(pp->zoneInstance), &pp->x, &pp->y, &pp->z);
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