[Quest API] Add Overloads to MoveZone Methods in Perl/Lua. (#2551)

# Perl
- Add `$client->MoveZone(zone_name, x, y, z)`.
- Add `$client->MoveZone(zone_name, x, y, z, h)`.
- Add `$client->MoveZoneGroup(zone_name, x, y, z)`.
- Add `$client->MoveZoneGroup(zone_name, x, y, z, h)`.
- Add `$client->MoveZoneRaid(zone_name, x, y, z)`.
- Add `$client->MoveZoneRaid(zone_name, x, y, z, h)`.
- Add `$client->MoveZoneInstance(instance_id, x, y, z)`.
- Add `$client->MoveZoneInstance(instance_id, x, y, z, h)`.
- Add `$client->MoveZoneInstanceGroup(instance_id, x, y, z)`.
- Add `$client->MoveZoneInstanceGroup(instance_id, x, y, z, h)`.
- Add `$client->MoveZoneInstanceRaid(instance_id, x, y, z)`.
- Add `$client->MoveZoneInstanceRaid(instance_id, x, y, z, h)`.

# Lua
- Add `client:MoveZone(zone_name, x, y, z)`.
- Add `client:MoveZone(zone_name, x, y, z, h)`.
- Add `client:MoveZoneGroup(zone_name, x, y, z)`.
- Add `client:MoveZoneGroup(zone_name, x, y, z, h)`.
- Add `client:MoveZoneRaid(zone_name, x, y, z)`.
- Add `client:MoveZoneRaid(zone_name, x, y, z, h)`.
- Add `client:MoveZoneInstance(instance_id, x, y, z)`.
- Add `client:MoveZoneInstance(instance_id, x, y, z, h)`.
- Add `client:MoveZoneInstanceGroup(instance_id, x, y, z)`.
- Add `client:MoveZoneInstanceGroup(instance_id, x, y, z, h)`.
- Add `client:MoveZoneInstanceRaid(instance_id, x, y, z)`.
- Add `client:MoveZoneInstanceRaid(instance_id, x, y, z, h)`.

# Notes
- Adds XYZ/XYZH overloads to these methods so it no longer assumes safe coordinates unless position isn't specified.
This commit is contained in:
Kinglykrab
2022-11-22 16:48:05 -05:00
committed by GitHub
parent 8373dd1cb9
commit 5e6741cf17
5 changed files with 245 additions and 88 deletions
+17 -16
View File
@@ -512,68 +512,69 @@ void Client::MovePC(uint32 zoneID, uint32 instanceID, float x, float y, float z,
ProcessMovePC(zoneID, instanceID, x, y, z, heading, ignorerestrictions, zm);
}
void Client::MoveZone(const char *zone_short_name) {
ProcessMovePC(ZoneID(zone_short_name), 0, 0.0f, 0.0f, 0.0f, 0.0f, 3, ZoneToSafeCoords);
void Client::MoveZone(const char *zone_short_name, const glm::vec4 &location) {
ProcessMovePC(ZoneID(zone_short_name), 0, location.x, location.y, location.z, location.w, 3, ZoneToSafeCoords);
}
void Client::MoveZoneGroup(const char *zone_short_name) {
void Client::MoveZoneGroup(const char *zone_short_name, const glm::vec4 &location) {
if (!GetGroup()) {
MoveZone(zone_short_name);
MoveZone(zone_short_name, location);
} else {
auto client_group = GetGroup();
for (int member_index = 0; member_index < MAX_GROUP_MEMBERS; member_index++) {
if (client_group->members[member_index] && client_group->members[member_index]->IsClient()) {
auto group_member = client_group->members[member_index]->CastToClient();
group_member->MoveZone(zone_short_name);
group_member->MoveZone(zone_short_name, location);
}
}
}
}
void Client::MoveZoneRaid(const char *zone_short_name) {
void Client::MoveZoneRaid(const char *zone_short_name, const glm::vec4 &location) {
if (!GetRaid()) {
MoveZone(zone_short_name);
MoveZone(zone_short_name, location);
} else {
auto client_raid = GetRaid();
for (int member_index = 0; member_index < MAX_RAID_MEMBERS; member_index++) {
if (client_raid->members[member_index].member && client_raid->members[member_index].member->IsClient()) {
auto raid_member = client_raid->members[member_index].member->CastToClient();
raid_member->MoveZone(zone_short_name);
raid_member->MoveZone(zone_short_name, location);
}
}
}
}
void Client::MoveZoneInstance(uint16 instance_id) {
void Client::MoveZoneInstance(uint16 instance_id, const glm::vec4 &location) {
if (!database.CharacterInInstanceGroup(instance_id, CharacterID())) {
database.AddClientToInstance(instance_id, CharacterID());
}
ProcessMovePC(database.ZoneIDFromInstanceID(instance_id), instance_id, 0.0f, 0.0f, 0.0f, 0.0f, 3, ZoneToSafeCoords);
ProcessMovePC(database.ZoneIDFromInstanceID(instance_id), instance_id, location.x, location.y, location.z, location.w, 3, ZoneToSafeCoords);
}
void Client::MoveZoneInstanceGroup(uint16 instance_id) {
void Client::MoveZoneInstanceGroup(uint16 instance_id, const glm::vec4 &location) {
if (!GetGroup()) {
MoveZoneInstance(instance_id);
MoveZoneInstance(instance_id, location);
} else {
auto client_group = GetGroup();
for (int member_index = 0; member_index < MAX_GROUP_MEMBERS; member_index++) {
if (client_group->members[member_index] && client_group->members[member_index]->IsClient()) {
auto group_member = client_group->members[member_index]->CastToClient();
group_member->MoveZoneInstance(instance_id);
group_member->MoveZoneInstance(instance_id, location);
}
}
}
}
void Client::MoveZoneInstanceRaid(uint16 instance_id) {
void Client::MoveZoneInstanceRaid(uint16 instance_id, const glm::vec4 &location) {
if (!GetRaid()) {
MoveZoneInstance(instance_id);
MoveZoneInstance(instance_id, location);
} else {
auto client_raid = GetRaid();
for (int member_index = 0; member_index < MAX_RAID_MEMBERS; member_index++) {
if (client_raid->members[member_index].member && client_raid->members[member_index].member->IsClient()) {
auto raid_member = client_raid->members[member_index].member->CastToClient();
raid_member->MoveZoneInstance(instance_id);
raid_member->MoveZoneInstance(instance_id, location);
}
}
}