[Quest API] Add Overloads to MoveZone Methods in Perl/Lua. (#2551)

# Perl
- Add `$client->MoveZone(zone_name, x, y, z)`.
- Add `$client->MoveZone(zone_name, x, y, z, h)`.
- Add `$client->MoveZoneGroup(zone_name, x, y, z)`.
- Add `$client->MoveZoneGroup(zone_name, x, y, z, h)`.
- Add `$client->MoveZoneRaid(zone_name, x, y, z)`.
- Add `$client->MoveZoneRaid(zone_name, x, y, z, h)`.
- Add `$client->MoveZoneInstance(instance_id, x, y, z)`.
- Add `$client->MoveZoneInstance(instance_id, x, y, z, h)`.
- Add `$client->MoveZoneInstanceGroup(instance_id, x, y, z)`.
- Add `$client->MoveZoneInstanceGroup(instance_id, x, y, z, h)`.
- Add `$client->MoveZoneInstanceRaid(instance_id, x, y, z)`.
- Add `$client->MoveZoneInstanceRaid(instance_id, x, y, z, h)`.

# Lua
- Add `client:MoveZone(zone_name, x, y, z)`.
- Add `client:MoveZone(zone_name, x, y, z, h)`.
- Add `client:MoveZoneGroup(zone_name, x, y, z)`.
- Add `client:MoveZoneGroup(zone_name, x, y, z, h)`.
- Add `client:MoveZoneRaid(zone_name, x, y, z)`.
- Add `client:MoveZoneRaid(zone_name, x, y, z, h)`.
- Add `client:MoveZoneInstance(instance_id, x, y, z)`.
- Add `client:MoveZoneInstance(instance_id, x, y, z, h)`.
- Add `client:MoveZoneInstanceGroup(instance_id, x, y, z)`.
- Add `client:MoveZoneInstanceGroup(instance_id, x, y, z, h)`.
- Add `client:MoveZoneInstanceRaid(instance_id, x, y, z)`.
- Add `client:MoveZoneInstanceRaid(instance_id, x, y, z, h)`.

# Notes
- Adds XYZ/XYZH overloads to these methods so it no longer assumes safe coordinates unless position isn't specified.
This commit is contained in:
Kinglykrab
2022-11-22 16:48:05 -05:00
committed by GitHub
parent 8373dd1cb9
commit 5e6741cf17
5 changed files with 245 additions and 88 deletions
+12
View File
@@ -117,11 +117,23 @@ public:
void MovePC(int zone, float x, float y, float z, float heading);
void MovePCInstance(int zone, int instance, float x, float y, float z, float heading);
void MoveZone(const char *zone_short_name);
void MoveZone(const char *zone_short_name, float x, float y, float z);
void MoveZone(const char *zone_short_name, float x, float y, float z, float heading);
void MoveZoneGroup(const char *zone_short_name);
void MoveZoneGroup(const char *zone_short_name, float x, float y, float z);
void MoveZoneGroup(const char *zone_short_name, float x, float y, float z, float heading);
void MoveZoneRaid(const char *zone_short_name);
void MoveZoneRaid(const char *zone_short_name, float x, float y, float z);
void MoveZoneRaid(const char *zone_short_name, float x, float y, float z, float heading);
void MoveZoneInstance(uint16 instance_id);
void MoveZoneInstance(uint16 instance_id, float x, float y, float z);
void MoveZoneInstance(uint16 instance_id, float x, float y, float z, float heading);
void MoveZoneInstanceGroup(uint16 instance_id);
void MoveZoneInstanceGroup(uint16 instance_id, float x, float y, float z);
void MoveZoneInstanceGroup(uint16 instance_id, float x, float y, float z, float heading);
void MoveZoneInstanceRaid(uint16 instance_id);
void MoveZoneInstanceRaid(uint16 instance_id, float x, float y, float z);
void MoveZoneInstanceRaid(uint16 instance_id, float x, float y, float z, float heading);
bool TeleportToPlayerByCharID(uint32 character_id);
bool TeleportToPlayerByName(std::string player_name);
bool TeleportGroupToPlayerByCharID(uint32 character_id);