Restrict suppression system to clients and client pets only

Co-authored-by: Valorith <76063792+Valorith@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot] 2026-01-31 20:33:33 +00:00
parent bd2b28eb0b
commit 5e43850e8e

View File

@ -4688,8 +4688,9 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses, bool suppress, uint32 su
client->QueuePacket(action_packet); client->QueuePacket(action_packet);
safe_delete(action_packet); safe_delete(action_packet);
client->ReapplyBuff(slot, true); client->ReapplyBuff(slot, true);
} else { } else if (IsPet() && GetOwner() && GetOwner()->IsClient()) {
// Reapply visual/state effects for non-client mobs (pets, NPCs, bots) // Reapply visual/state effects for client pets only
// All other non-client mobs (NPCs, bots, mercs) use normal dispel mechanic
if (!IsValidSpell(buffs[slot].spellid)) if (!IsValidSpell(buffs[slot].spellid))
return; return;
const auto& spell = spells[buffs[slot].spellid]; const auto& spell = spells[buffs[slot].spellid];