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(RicardoCampos) End looting before zoning.
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+3
-3
@@ -801,8 +801,8 @@ public:
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void SetGrouped(bool v);
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inline bool IsRaidGrouped() const { return israidgrouped; }
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void SetRaidGrouped(bool v);
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inline bool IsLooting() const { return islooting; }
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void SetLooting(bool val) { islooting = val; }
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inline bool IsLooting() const { return entity_id_being_looted; }
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void SetLooting(uint16 val) { entity_id_being_looted = val; }
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bool CheckWillAggro(Mob *mob);
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@@ -927,7 +927,7 @@ protected:
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bool isgrouped;
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bool israidgrouped;
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bool pendinggroup;
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bool islooting;
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uint16 entity_id_being_looted; //the id of the entity being looted, 0 if not looting.
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uint8 texture;
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uint8 helmtexture;
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