(RicardoCampos) End looting before zoning.

This commit is contained in:
JJ
2014-11-02 00:10:19 -04:00
parent 3620ac4eaf
commit 5decde0af9
4 changed files with 34 additions and 9 deletions
+3 -3
View File
@@ -801,8 +801,8 @@ public:
void SetGrouped(bool v);
inline bool IsRaidGrouped() const { return israidgrouped; }
void SetRaidGrouped(bool v);
inline bool IsLooting() const { return islooting; }
void SetLooting(bool val) { islooting = val; }
inline bool IsLooting() const { return entity_id_being_looted; }
void SetLooting(uint16 val) { entity_id_being_looted = val; }
bool CheckWillAggro(Mob *mob);
@@ -927,7 +927,7 @@ protected:
bool isgrouped;
bool israidgrouped;
bool pendinggroup;
bool islooting;
uint16 entity_id_being_looted; //the id of the entity being looted, 0 if not looting.
uint8 texture;
uint8 helmtexture;