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(RicardoCampos) End looting before zoning.
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+1
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@@ -264,7 +264,7 @@ Mob::Mob(const char* in_name,
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logging_enabled = false;
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isgrouped = false;
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israidgrouped = false;
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islooting = false;
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entity_id_being_looted = 0;
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_appearance = eaStanding;
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pRunAnimSpeed = 0;
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