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converted spell id's to integers and made the internal representation 322-bit
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+2
-2
@@ -146,7 +146,7 @@ public:
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bool IsHotzone() const { return (is_hotzone); }
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bool IsLoaded();
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bool IsPVPZone() { return pvpzone; }
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bool IsSpellBlocked(uint32 spell_id, const glm::vec3 &location);
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bool IsSpellBlocked(int32 spell_id, const glm::vec3 &location);
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bool IsUCSServerAvailable() { return m_ucss_available; }
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bool IsZone(uint32 zone_id, uint16 instance_id) const;
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bool LoadGroundSpawns();
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@@ -160,7 +160,7 @@ public:
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char *adv_data;
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const char *GetSpellBlockedMessage(uint32 spell_id, const glm::vec3 &location);
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const char *GetSpellBlockedMessage(int32 spell_id, const glm::vec3 &location);
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EQ::Random random;
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EQTime zone_time;
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