converted spell id's to integers and made the internal representation 322-bit

This commit is contained in:
dannuic
2026-04-26 23:53:57 -06:00
parent 05cb1921e8
commit 5de441fa20
134 changed files with 1644 additions and 1645 deletions
+2 -2
View File
@@ -146,7 +146,7 @@ public:
bool IsHotzone() const { return (is_hotzone); }
bool IsLoaded();
bool IsPVPZone() { return pvpzone; }
bool IsSpellBlocked(uint32 spell_id, const glm::vec3 &location);
bool IsSpellBlocked(int32 spell_id, const glm::vec3 &location);
bool IsUCSServerAvailable() { return m_ucss_available; }
bool IsZone(uint32 zone_id, uint16 instance_id) const;
bool LoadGroundSpawns();
@@ -160,7 +160,7 @@ public:
char *adv_data;
const char *GetSpellBlockedMessage(uint32 spell_id, const glm::vec3 &location);
const char *GetSpellBlockedMessage(int32 spell_id, const glm::vec3 &location);
EQ::Random random;
EQTime zone_time;