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https://github.com/EQEmu/Server.git
synced 2026-05-31 04:56:20 +00:00
converted spell id's to integers and made the internal representation 322-bit
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+7
-7
@@ -77,8 +77,8 @@ public:
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void disable_spawn2(uint32 spawn2_id);
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void setstat(int stat, int value);
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void incstat(int stat, int value);
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void castspell(uint16 spell_id, uint16 target_id);
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void selfcast(uint16 spell_id);
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void castspell(int32 spell_id, uint16 target_id);
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void selfcast(int32 spell_id);
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void addloot(int item_id, int charges = 0, bool equipitem = true, int aug1 = 0, int aug2 = 0, int aug3 = 0, int aug4 = 0, int aug5 = 0, int aug6 = 0);
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void Zone(const char *zone_name);
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void ZoneGroup(const char *zone_name);
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@@ -118,7 +118,7 @@ public:
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void traindisc(uint32 discipline_tome_item_id);
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bool isdisctome(uint32 item_id);
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std::string getracename(uint16 race_id);
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std::string getspellname(uint32 spell_id);
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std::string getspellname(int32 spell_id);
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std::string getskillname(int skill_id);
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std::string getldonthemename(uint32 theme_id);
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std::string getfactionname(int faction_id);
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@@ -322,7 +322,7 @@ public:
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void CrossZoneMove(const CZMove_Struct& m);
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void CrossZoneSetEntityVariable(uint8 update_type, int update_identifier, const char* variable_name, const char* variable_value, const char* client_name = "");
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void CrossZoneSignal(uint8 update_type, int update_identifier, int signal_id, const char* client_name = "");
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void CrossZoneSpell(uint8 update_type, uint8 update_subtype, int update_identifier, uint32 spell_id, const char* client_name = "");
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void CrossZoneSpell(uint8 update_type, uint8 update_subtype, int update_identifier, int32 spell_id, const char* client_name = "");
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void CrossZoneTaskUpdate(uint8 update_type, uint8 update_subtype, int update_identifier, uint32 task_identifier, int task_subidentifier = -1, int update_count = 1, bool enforce_level_requirement = false, const char* client_name = "");
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void WorldWideDialogueWindow(const char* message, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideLDoNUpdate(uint8 update_type, uint32 theme_id, int points = 1, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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@@ -331,7 +331,7 @@ public:
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void WorldWideMove(uint8 update_type, const char* zone_short_name, uint16 instance_id = 0, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideSetEntityVariable(uint8 update_type, const char* variable_name, const char* variable_value, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideSignal(uint8 update_type, int signal_id, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideSpell(uint8 update_type, uint32 spell_id, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideSpell(uint8 update_type, int32 spell_id, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideTaskUpdate(uint8 update_type, uint32 task_identifier, int task_subidentifier = -1, int update_count = 1, bool enforce_level_requirement = false, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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bool EnableRecipe(uint32 recipe_id);
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bool DisableRecipe(uint32 recipe_id);
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@@ -346,8 +346,8 @@ public:
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std::string getdeityname(uint32 deity_id);
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std::string getinventoryslotname(int16 slot_id);
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const int getitemstat(uint32 item_id, std::string stat_identifier);
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int getspellstat(uint32 spell_id, std::string stat_identifier, uint8 slot = 0);
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const SPDat_Spell_Struct *getspell(uint32 spell_id);
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int getspellstat(int32 spell_id, std::string stat_identifier, uint8 slot = 0);
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const SPDat_Spell_Struct *getspell(int32 spell_id);
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std::string getenvironmentaldamagename(uint8 damage_type);
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void TrackNPC(uint32 entity_id);
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int GetRecipeMadeCount(uint32 recipe_id);
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