converted spell id's to integers and made the internal representation 322-bit

This commit is contained in:
dannuic
2026-04-26 23:53:57 -06:00
parent 05cb1921e8
commit 5de441fa20
134 changed files with 1644 additions and 1645 deletions
+2 -2
View File
@@ -445,13 +445,13 @@ public:
void AESpell(
Mob* caster,
Mob* center,
uint16 spell_id,
int32 spell_id,
bool affect_caster = true,
int16 resist_adjust = 0,
int* max_targets = nullptr,
bool is_scripted = false
);
void MassGroupBuff(Mob* caster, Mob* center, uint16 spell_id, bool affect_caster = true);
void MassGroupBuff(Mob* caster, Mob* center, int32 spell_id, bool affect_caster = true);
//trap stuff
Mob* GetTrapTrigger(Trap* trap);