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converted spell id's to integers and made the internal representation 322-bit
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+2
-2
@@ -445,13 +445,13 @@ public:
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void AESpell(
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Mob* caster,
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Mob* center,
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uint16 spell_id,
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int32 spell_id,
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bool affect_caster = true,
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int16 resist_adjust = 0,
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int* max_targets = nullptr,
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bool is_scripted = false
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);
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void MassGroupBuff(Mob* caster, Mob* center, uint16 spell_id, bool affect_caster = true);
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void MassGroupBuff(Mob* caster, Mob* center, int32 spell_id, bool affect_caster = true);
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//trap stuff
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Mob* GetTrapTrigger(Trap* trap);
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