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converted spell id's to integers and made the internal representation 322-bit
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+3
-3
@@ -83,7 +83,7 @@ public:
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virtual bool Death(
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Mob *killer_mob,
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int64 damage,
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uint16 spell_id,
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int32 spell_id,
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EQ::skills::SkillType attack_skill,
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KilledByTypes killed_by = KilledByTypes::Killed_NPC,
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bool is_buff_tic = false
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@@ -92,7 +92,7 @@ public:
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virtual void Damage(
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Mob *from,
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int64 damage,
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uint16 spell_id,
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int32 spell_id,
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EQ::skills::SkillType attack_skill,
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bool avoidable = true,
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int8 buffslot = -1,
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@@ -205,7 +205,7 @@ public:
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/* Corpse: Resurrection */
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bool IsRezzed() { return m_rez; }
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void IsRezzed(bool in_rez) { m_rez = in_rez; }
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void CastRezz(uint16 spell_id, Mob *caster);
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void CastRezz(int32 spell_id, Mob *caster);
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void CompleteResurrection(bool timer_expired = false);
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bool IsRezzable() { return m_is_rezzable; }
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void SetRezTimer(bool initial_timer = false);
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