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converted spell id's to integers and made the internal representation 322-bit
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+4
-4
@@ -334,13 +334,13 @@ struct StatBonuses {
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int32 Corrup;
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int32 CorrupCapMod;
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int32 HeroicCorrup;
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uint16 DamageShieldSpellID;
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int32 DamageShieldSpellID;
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int DamageShield; // this is damage done to mobs that attack this
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DmgShieldType DamageShieldType;
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int SpellDamageShield;
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int SpellShield;
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int ReverseDamageShield; // this is damage done to the mob when it attacks
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uint16 ReverseDamageShieldSpellID;
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int32 ReverseDamageShieldSpellID;
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DmgShieldType ReverseDamageShieldType;
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int movementspeed;
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int32 haste;
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@@ -641,7 +641,7 @@ namespace SBIndex {
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constexpr uint16 POSITION_FRONT = 1; // SPA 503-506
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constexpr uint16 PET_RAMPAGE_CHANCE = 0; // SPA 464,465
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constexpr uint16 PET_RAMPAGE_DMG_MOD = 1; // SPA 465,465
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constexpr uint16 SKILLATK_PROC_SPELL_ID = 0; // SPA 288
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constexpr int32 SKILLATK_PROC_SPELL_ID = 0; // SPA 288
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constexpr uint16 SKILLATK_PROC_CHANCE = 1; // SPA 288
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constexpr uint16 SKILLATK_PROC_SKILL = 2; // SPA 288
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constexpr uint16 SLAYUNDEAD_DMG_MOD = 0; // SPA 219
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@@ -660,7 +660,7 @@ namespace SBIndex {
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constexpr uint16 REFLECT_RESISTANCE_MOD = 1; // SPA 158
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constexpr uint16 REFLECT_DMG_EFFECTIVENESS = 2; // SPA 158
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constexpr uint16 COMBAT_PROC_ORIGIN_ID = 0; // SPA
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constexpr uint16 COMBAT_PROC_SPELL_ID = 1; // SPA
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constexpr int32 COMBAT_PROC_SPELL_ID = 1; // SPA
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constexpr uint16 COMBAT_PROC_RATE_MOD = 2; // SPA
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constexpr uint16 COMBAT_PROC_REUSE_TIMER = 3; // SPA
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constexpr uint16 SHIELD_TARGET_MITIGATION_PERCENT = 0; // SPA 463
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