converted spell id's to integers and made the internal representation 322-bit

This commit is contained in:
dannuic
2026-04-26 23:53:57 -06:00
parent 05cb1921e8
commit 5de441fa20
134 changed files with 1644 additions and 1645 deletions
+2 -2
View File
@@ -1425,7 +1425,7 @@ struct CZSpell_Struct {
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
uint8 update_subtype; // 0 - Cast Spell, 1 - Remove Spell
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
uint32 spell_id;
int32 spell_id;
char client_name[64]; // Only used by Character Name Type, else empty
};
@@ -1498,7 +1498,7 @@ struct WWSignal_Struct {
struct WWSpell_Struct {
uint8 update_type; // 0 - Cast Spell, 1 - Remove Spell
uint32 spell_id;
int32 spell_id;
uint8 min_status;
uint8 max_status;
};