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converted spell id's to integers and made the internal representation 322-bit
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@@ -38,7 +38,7 @@ public:
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struct MercBuffs {
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uint32_t MercBuffId;
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uint32_t MercId;
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uint32_t SpellId;
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int32_t SpellId;
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uint32_t CasterLevel;
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uint32_t DurationFormula;
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int32_t TicsRemaining;
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