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converted spell id's to integers and made the internal representation 322-bit
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@@ -38,7 +38,7 @@ public:
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struct BotBuffs {
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uint32_t buffs_index;
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uint32_t bot_id;
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uint32_t spell_id;
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int32_t spell_id;
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uint8_t caster_level;
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uint32_t duration_formula;
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uint32_t tics_remaining;
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