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converted spell id's to integers and made the internal representation 322-bit
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@@ -37,7 +37,7 @@ class BaseBlockedSpellsRepository {
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public:
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struct BlockedSpells {
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int32_t id;
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uint32_t spellid;
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int32_t spellid;
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int8_t type;
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int32_t zoneid;
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float x;
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