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converted spell id's to integers and made the internal representation 322-bit
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@@ -473,7 +473,7 @@ namespace UF
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for (int i = 0; i < emu->count; ++i)
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{
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__packet->WriteUInt32(emu->type == 0 ? ServerToUFBuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
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__packet->WriteUInt32(emu->entries[i].spell_id);
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__packet->WriteSInt32 (emu->entries[i].spell_id);
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__packet->WriteUInt32(emu->entries[i].tics_remaining);
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__packet->WriteUInt32(emu->entries[i].num_hits);
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__packet->WriteString(emu->entries[i].caster);
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