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Added some additional SpellAffectIndex declarations to the enumeration (no reference.) Added dev script for function to retrieve spell affect index id labels for spells from queries
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+51
-4
@@ -67,11 +67,58 @@ const int SpellTypes_Beneficial = SpellType_Heal|SpellType_Buff|SpellType_Escape
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#define SpellType_Any 0xFFFF
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// These don't appear to be consistent either through us or soe..
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// Use for generalization rather than validation
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enum SpellAffectIndex {
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SAI_Calm = 12, // Lull and Alliance Spells
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SAI_Dispell_Sight = 14, // Dispells and Spells like Bind Sight
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SAI_Memory_Blur = 27,
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SAI_Calm_Song = 43 // Lull and Alliance Songs
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SAI_Summon_Mount_Unclass = -1,
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SAI_Direct_Damage = 0,
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SAI_Heal_Cure = 1,
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SAI_AC_Buff = 2,
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SAI_AE_Damage = 3,
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SAI_Summon = 4, // Summoned Pets and Items
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SAI_Sight = 5,
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SAI_Mana_Regen_Resist_Song = 6,
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SAI_Stat_Buff = 7,
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SAI_Vanish = 9, // Invisibility and Gate/Port
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SAI_Appearance = 10, // Illusion and Size
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SAI_Enchanter_Pet = 11,
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SAI_Calm = 12, // Lull and Alliance Spells
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SAI_Fear = 13,
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SAI_Dispell_Sight = 14, // Dispells and Spells like Bind Sight
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SAI_Stun = 15,
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SAI_Haste_Runspeed = 16, // Haste and SoW
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SAI_Combat_Slow = 17,
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SAI_Damage_Shield = 18,
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SAI_Cannibalize_Weapon_Proc = 19,
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SAI_Weaken = 20,
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SAI_Banish = 21,
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SAI_Blind_Poison = 22,
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SAI_Cold_DD = 23,
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SAI_Poison_Disease_DD = 24,
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SAI_Fire_DD = 25,
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SAI_Memory_Blur = 27,
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SAI_Gravity_Fling = 28,
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SAI_Suffocate = 29,
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SAI_Lifetap_Over_Time = 30,
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SAI_Fire_AE = 31,
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SAI_Cold_AE = 33,
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SAI_Poison_Disease_AE = 34,
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SAI_Teleport = 40,
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SAI_Direct_Damage_Song = 41,
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SAI_Combat_Buff_Song = 42,
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SAI_Calm_Song = 43, // Lull and Alliance Songs
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SAI_Firework = 45,
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SAI_Firework_AE = 46,
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SAI_Weather_Rocket = 47,
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SAI_Convert_Vitals = 50,
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SAI_NPC_Special_60 = 60,
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SAI_NPC_Special_61 = 61,
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SAI_NPC_Special_62 = 62,
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SAI_NPC_Special_63 = 63,
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SAI_NPC_Special_70 = 70,
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SAI_NPC_Special_71 = 71,
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SAI_NPC_Special_80 = 80,
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SAI_Trap_Lock = 88
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};
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enum RESISTTYPE
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{
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