Removed unneccessary entitylist check from ApplySpellBonuses

Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
This commit is contained in:
KayenEQ
2016-03-27 10:27:23 -04:00
parent ebbc6b3f6a
commit 5d9ec0c4bf
20 changed files with 32184 additions and 13 deletions
+2162
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+1 -1
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@@ -529,7 +529,7 @@ typedef enum {
#define SE_CastOnFadeEffectAlways 373 // implemented - Triggers if fades after natural duration OR from rune/numhits fades.
#define SE_ApplyEffect 374 // implemented
#define SE_DotCritDmgIncrease 375 // implemented - Increase damage of DoT critical amount
//#define SE_Fling 376 // *not implemented - used in 2 test spells (12945 | Movement Test Spell 1)
#define SE_Fling 376 // *not implemented - used in 2 test spells (12945 | Movement Test Spell 1)
#define SE_CastOnFadeEffectNPC 377 // implemented - Triggers only if fades after natural duration (On live these are usually players spells that effect an NPC).
#define SE_SpellEffectResistChance 378 // implemented - Increase chance to resist specific spell effect (base1=value, base2=spell effect id)
#define SE_ShadowStepDirectional 379 // implemented - handled by client