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Update to SE_AStacker, B, C, D
Will correclty use base value to stack with same type ie (A vs A) Highest base value will take hold.
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+4
-4
@@ -366,10 +366,10 @@ struct StatBonuses {
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bool NegateIfCombat; // Bool Drop buff if cast or melee
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int8 Screech; // -1 = Will be blocked if another Screech is +(1)
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int16 AlterNPCLevel; // amount of lvls +/-
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bool AStacker; // For buff stack blocking
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bool BStacker; // For buff stack blocking
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bool CStacker; // For buff stack blocking
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bool DStacker; // For buff stack blocking
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int16 AStacker[1]; // For buff stack blocking 0=Exists 1=Effect_value
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int16 BStacker[1]; // For buff stack blocking 0=Exists 1=Effect_value
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int16 CStacker[1]; // For buff stack blocking 0=Exists 1=Effect_value
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int16 DStacker[1]; // For buff stack blocking 0=Exists 1=Effect_value
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bool BerserkSPA; // berserk effect
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int16 Metabolism; // Food/drink consumption rates.
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