Update to SE_AStacker, B, C, D

Will correclty use base value to stack with same type ie (A vs A)
Highest base value will take hold.
This commit is contained in:
KayenEQ
2014-07-01 17:34:36 -04:00
parent ede7f9899c
commit 5d85a26be1
3 changed files with 27 additions and 11 deletions
+4 -4
View File
@@ -366,10 +366,10 @@ struct StatBonuses {
bool NegateIfCombat; // Bool Drop buff if cast or melee
int8 Screech; // -1 = Will be blocked if another Screech is +(1)
int16 AlterNPCLevel; // amount of lvls +/-
bool AStacker; // For buff stack blocking
bool BStacker; // For buff stack blocking
bool CStacker; // For buff stack blocking
bool DStacker; // For buff stack blocking
int16 AStacker[1]; // For buff stack blocking 0=Exists 1=Effect_value
int16 BStacker[1]; // For buff stack blocking 0=Exists 1=Effect_value
int16 CStacker[1]; // For buff stack blocking 0=Exists 1=Effect_value
int16 DStacker[1]; // For buff stack blocking 0=Exists 1=Effect_value
bool BerserkSPA; // berserk effect
int16 Metabolism; // Food/drink consumption rates.