From 5ce71b7923093981b4b260819a61f3b47cae5cf2 Mon Sep 17 00:00:00 2001 From: KimLS Date: Tue, 27 Aug 2019 01:12:47 -0700 Subject: [PATCH] Fix for missing LS option (wowowow) and will build zlib-ng by default now (it doesnt add much to compile time and has a pretty big payoff) --- CMakeLists.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index d81f9a46f..fe47625e1 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -118,6 +118,7 @@ OPTION(EQEMU_DEPOP_INVALIDATES_CACHE "#repop invalidates the npc_types cache (wi OPTION(EQEMU_ENABLE_BOTS "Enable Bots" OFF) OPTION(EQEMU_COMMANDS_LOGGING "Enable GM Command logs" ON) OPTION(EQEMU_BUILD_SERVER "Build the game server." ON) +OPTION(EQEMU_BUILD_LOGIN "Build the login server." ON) OPTION(EQEMU_BUILD_HC "Build the headless client." OFF) OPTION(EQEMU_BUILD_TESTS "Build utility tests." OFF) OPTION(EQEMU_BUILD_CLIENT_FILES "Build Client Import/Export Data Programs." ON) @@ -233,7 +234,7 @@ ENDIF() #use zlib if exists IF(ZLIB_FOUND) - OPTION(EQEMU_BUILD_ZLIB "Build internal version of zlib." OFF) + OPTION(EQEMU_BUILD_ZLIB "Build internal version of zlib." ON) IF(EQEMU_BUILD_ZLIB) SET(ZLIB_LIBRARY_TYPE "zlib-ng") SET(ZLIB_LIBRARY_LIBS "zlibstatic")