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https://github.com/EQEmu/Server.git
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Merge from master
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@@ -1301,6 +1301,8 @@ void ClientList::SendClientVersionSummary(const char *Name)
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uint32 ClientSoDCount = 0;
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uint32 ClientUnderfootCount = 0;
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uint32 ClientRoFCount = 0;
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uint32 ClientRoF2Count = 0;
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LinkedListIterator<ClientListEntry*> Iterator(clientlist);
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@@ -1343,6 +1345,11 @@ void ClientList::SendClientVersionSummary(const char *Name)
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++ClientRoFCount;
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break;
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}
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case 7:
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{
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++ClientRoF2Count;
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break;
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}
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default:
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break;
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}
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@@ -1352,7 +1359,7 @@ void ClientList::SendClientVersionSummary(const char *Name)
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}
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zoneserver_list.SendEmoteMessage(Name, 0, 0, 13, "There are %i Titanium, %i SoF, %i SoD, %i UF, %i RoF clients currently connected.",
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ClientTitaniumCount, ClientSoFCount, ClientSoDCount, ClientUnderfootCount, ClientRoFCount);
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zoneserver_list.SendEmoteMessage(Name, 0, 0, 13, "There are %i Titanium, %i SoF, %i SoD, %i UF, %i RoF, %i RoF2 clients currently connected.",
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ClientTitaniumCount, ClientSoFCount, ClientSoDCount, ClientUnderfootCount, ClientRoFCount, ClientRoF2Count);
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}
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+11
-1
@@ -213,11 +213,21 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
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}
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else
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{
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uint32 color = 0;
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if (pp.item_tint[matslot].rgb.use_tint)
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{
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color = pp.item_tint[matslot].color;
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}
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else
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{
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color = inst->GetColor();
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}
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// Armor Materials/Models
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cs->equip[char_num][matslot].material = item->Material;
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cs->equip[char_num][matslot].elitematerial = item->EliteMaterial;
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cs->equip[char_num][matslot].heroforgemodel = inst->GetOrnamentHeroModel(matslot);
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cs->equip[char_num][matslot].color.color = inst->GetColor();
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cs->equip[char_num][matslot].color.color = color;
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}
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}
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}
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