Remove Map::FindClosestLoS()

Map::LineIntersectsZone() already accomplished this use case
This commit is contained in:
Michael Cook (mackal)
2018-03-08 18:03:15 -05:00
parent ef487112df
commit 5c87b8152d
3 changed files with 1 additions and 10 deletions
-8
View File
@@ -268,14 +268,6 @@ bool Map::CheckLoS(glm::vec3 myloc, glm::vec3 oloc) const {
return !imp->rm->raycast((const RmReal*)&myloc, (const RmReal*)&oloc, nullptr, nullptr, nullptr);
}
// returns true if outloc should be used
bool Map::FindClosestLoS(glm::vec3 myloc, glm::vec3 oloc, glm::vec3 &outloc) const {
if(!imp)
return false;
return imp->rm->raycast((const RmReal*)&myloc, (const RmReal*)&oloc, (RmReal *)&outloc, nullptr, nullptr);
}
// returns true if a collision happens
bool Map::DoCollisionCheck(glm::vec3 myloc, glm::vec3 oloc, glm::vec3 &outnorm, float &distance) const {
if(!imp)