HP Update tuning - HP Updates are now forced when a client is targeted

This commit is contained in:
Akkadius
2017-07-14 14:23:35 -05:00
parent be0374d197
commit 5c75a68715
4 changed files with 40 additions and 32 deletions
+1 -1
View File
@@ -583,7 +583,7 @@ public:
static void CreateSpawnPacket(EQApplicationPacket* app, NewSpawn_Struct* ns);
virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
void CreateHPPacket(EQApplicationPacket* app);
void SendHPUpdate(bool skip_self = false);
void SendHPUpdate(bool skip_self = false, bool force_update_all = false);
virtual void ResetHPUpdateTimer() {}; // does nothing
//Util