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HP Update tuning - HP Updates are now forced when a client is targeted
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+2
-2
@@ -1485,8 +1485,8 @@ private:
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Timer helm_toggle_timer;
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Timer aggro_meter_timer;
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Timer npc_close_scan_timer;
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Timer hp_self_update_throttle_timer;
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Timer hp_self_update_throttle_timer; /* This is to prevent excessive packet sending under trains/fast combat */
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Timer hp_other_update_throttle_timer; /* This is to keep clients from DOSing the server with macros that change client targets constantly */
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glm::vec3 m_Proximity;
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void BulkSendInventoryItems();
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