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Merge pull request #814 from EQEmu/charm_specialatk
Added Spells:CharmDisablesSpecialAbilities
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@@ -209,6 +209,7 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
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default_accuracy_rating = npc_type_data->accuracy_rating;
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default_avoidance_rating = npc_type_data->avoidance_rating;
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default_atk = npc_type_data->ATK;
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strn0cpy(default_special_abilities, npc_type_data->special_abilities, 512);
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// used for when getting charmed, if 0, doesn't swap
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charm_ac = npc_type_data->charm_ac;
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@@ -2855,6 +2856,8 @@ void NPC::ModifyStatsOnCharm(bool bRemoved)
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base_damage = round((default_max_dmg - default_min_dmg) / 1.9);
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min_damage = default_min_dmg - round(base_damage / 10.0);
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}
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if (RuleB(Spells, CharmDisablesSpecialAbilities))
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ProcessSpecialAbilities(default_special_abilities);
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} else {
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if (charm_ac)
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AC = charm_ac;
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@@ -2870,6 +2873,8 @@ void NPC::ModifyStatsOnCharm(bool bRemoved)
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base_damage = round((charm_max_dmg - charm_min_dmg) / 1.9);
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min_damage = charm_min_dmg - round(base_damage / 10.0);
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}
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if (RuleB(Spells, CharmDisablesSpecialAbilities))
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ClearSpecialAbilities();
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}
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// the rest of the stats aren't cached, so lets just do these two instead of full CalcBonuses()
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SetAttackTimer();
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