diff --git a/zone/loottables.cpp b/zone/loottables.cpp index d83557a93..e3517dfbd 100644 --- a/zone/loottables.cpp +++ b/zone/loottables.cpp @@ -473,8 +473,6 @@ void NPC::AddLootDrop( } if (foundslot == EQ::invslot::slotPrimary) { - if (item2->Proc.Effect != 0) - CastToMob()->AddProcToWeapon(item2->Proc.Effect, true); eslot = EQ::textures::weaponPrimary; if (item2->Damage > 0) { @@ -489,8 +487,6 @@ void NPC::AddLootDrop( && (GetOwner() != nullptr || (CanThisClassDualWield() && zone->random.Roll(NPC_DW_CHANCE)) || (item2->Damage==0)) && (item2->IsType1HWeapon() || item2->ItemType == EQ::item::ItemTypeShield || item2->ItemType == EQ::item::ItemTypeLight)) { - if (item2->Proc.Effect!=0) - CastToMob()->AddProcToWeapon(item2->Proc.Effect, true); eslot = EQ::textures::weaponSecondary; if (item2->Damage > 0)